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Words near each other
・ Virtual property
・ Virtual prototyping
・ Virtual queue
・ Virtual Rabbit
・ Virtual racing
・ Virtual radar
・ Virtual Radar Client
・ Virtual Radio
・ Virtual Radiology Network
・ Virtual reality
・ Virtual Reality & Multi Media Park
・ Virtual Reality (gamebooks)
・ Virtual Reality (song)
・ Virtual Reality and Education Laboratory
・ Virtual reality cue reactivity
Virtual reality in telerehabilitation
・ Virtual Reality in the Schools
・ Virtual reality sickness
・ Virtual reality therapy
・ Virtual Reality Website
・ Virtual Reality World Tour
・ Virtual Reference Station
・ Virtual Regatta
・ Virtual rehabilitation
・ Virtual replay
・ Virtual representation
・ Virtual research environment
・ Virtual resource partitioning
・ Virtual retinal display
・ Virtual Riot


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Virtual reality in telerehabilitation : ウィキペディア英語版
Virtual reality in telerehabilitation
Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using virtual reality-based telerehabilitation prescribe exercise routines via the web which are then accessed and executed by patients through a web browser. Therapists then monitor the patient's progress via the web and modify the therapy asynchronously without real-time interaction or training.
==Background==
The computer technology that allows development three-dimensional virtual environments consists of both hardware and software. The current popular, technical, and scientific interest in virtual environments is inspired, in large part, by the advent and availability of increasingly powerful and affordable visually oriented, interactive, graphical display systems and techniques lacking only sense and sensibility.
The term "virtualized reality" (VR) was coined and introduced in a paper by Kanade. The traditional virtual reality world is typically constructed using simplistic, artificially created computer-aided design (CAD) models. VR starts with the real-world scene and virtualizes it. Virtual reality is a practical, affordable technology for the practice of clinical medicine, and modern, high-fidelity virtual reality systems have practical applications in areas ranging from psychiatry to surgical planning and telemedicine. Through VR’s capacity to allow the creation and control of dynamic 3-dimensional, ecologically valid stimulus environments within which behavioral response can be recorded and measured, it offers clinical assessment and rehabilitation options not available with traditional methods.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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